I have spent the last two weeks in Majorca with the family.
We stayed at Cala d'or, which has a fort:
...and just along the coast is Cala Mondrego, which has a little bunker built into the cliff, overlooking the entrances to a couple of beaches:
...and more AWI painting of course!
Sunday, 26 July 2015
The next unit on the painting table are the Lossberg Fusilier Regiment. Here is the test figure I have painted up, only 29 more to go, plus a base of grenadiers...
Perry Miniatures figure. Painted using acrylics from a number of sources.
Thursday, 23 July 2015
Finally finished, the standard bearers for the 64th.
Figures are Perry plastics and this time I cheated and bought flags from GMB. The finnials and tassels are part of the plastic set but be warned that the flagpoles are only just long enough to get tha flags and finnials fitted, and the it is tricky to paint the flying cords without making a mess of the flags.
The flags have then been curled into shape and shaded with dilute washes of strong tone ink.
Monday, 20 July 2015
Thursday, 16 July 2015
Lurking at the back are the standards for the 64th foot. From now on I'm mounting standards for most large hessian and British units on their own small stands.
Saturday, 27 June 2015
In light of the recent bicentennial I took a brief sojourn into the 1815 campaign.
I bought the boardgame shown below, over 20 years ago but have seldom played it. The rules are detailed and make for a slow, if 'complete' experience.
I thought I'd try to speed things up by using the Black Powder miniatures rules to run the game.
Some adaptations were needed to harmonise the map, counters and rules.
I hex was assumed equivalent to 3" making the map the same as a 10'x6' table or thereabouts.
Counter strength was used for hand to hand, half of this (rounded up) did for shooting and stamina. Morale values were taken from the Albion Triumphant supplement for BP.
As per the boardgame rules, column was shown by a counter facing a hex side and line by facing a vertex. Movement rates were half the amount shown on the counters.
I changed the disorder rule a bit; instead of 6s from shooting causing disorder they instead cause the target unit to take a break test if there are any subsequent unsaved hits. It seemed to work well, and units forced to fall back still become disordered. I might keep this change for figure gaming too.
Game turns were still assumed to represent 20 minutes.
Below is the initial disposition. Two allied brigades oppose Pire's light cavalry while the French 5th Division emerges from Frasnes:
5th Division advances while Pire works around the eastern flank:
9th Division arrives:
...and moves up to the right while 5th continues to build pressure and Pire pins the defenders of the crossroads in squares.