Hi all
After a very long hiatus, here is a fresh blog post to describe the game I staged at Partizan in Newark a couple of weeks ago.
This was a resurrection of the terrain and troops that I originally put together to recreate Wagram on its bicentennial in 2009. The troops are 6mm size from Baccus6mm with buildings from Timecast and terrain boards that I made myself from dense polystyrene covered with chinchilla sand and painted to represent generic fields and hills.
The rules I used were a heavily modified version of Volley and Bayonet. The most significant modification was the grafting on of a command and control system. Parts of the latter borrowed from Sam Mustafa's Fast Play Grande Armee - mostly the table for rolling for changes of orders and the use of command points to influence this.
Forces (typically corps, but some independent divisions) are allowed one of three order "stances": March allows the to manoeuvre rapidly but gives a severe disadvantage if caught in combat, Assault allows for forces to be mobile with the intent of making contact with the enemy and Tactical lets using adopt a more prepared ("deployed") status to give advantage when defending in combat but severely restricts movement and allows for very little launching of melee combat.
We (Matt, Phil and I) aimed to play the whole two-days of Wagram but this was never likely to happen at a busy show, and it didn't. What we achieved was to play through the first few hours of day 1, as Davout and Massena tackled the Austrian avant-garde and VI Korps to open up a bridgehead. We then skipped forward to the afternoon, with the bulk of the French and allied army crossing the Danube to form up as the Austrians prepared their defences along the Russbach stream. Finally we moved the clock forward to the morning of day 2 to see the French begin to attack northwards while guarding their right flank from a powerful Austrian counterattack by III and VI Corps supported by the grenadier reserve.
Overall the game played well, giving the feeling of commanding large lumbering formations and needing to make the high-level decisions about order stances. The uncertainty in the game generated some realistic friction, particularly when the avant-garde attempting to stage a measured withdrawal from Davout's III Corps spontaneously decided to counterattack, costing both sides casualties and surprising both commanders,
I'll not pretend the rules were a watertight set, but were an effective set of guidelines for a group of friends moving models around a table in a moderately plausible recreation of an actual battle. I'm now planning some smaller battles using more or less the same system, but looking at the campaigning in northern Italy between Eugene and Archduke John. These battles will be a lot less mentally fatiguing that Wagram, which no matter how streamlined the rules is always going to create a large mental load on players and umpire!
Firstly, here are some additional commanders I painted in the week before the game:
Now some of my own quick snaps of the game in progress:
...And for more of a treat here are better photos taken by chum Dr Phil, who also agreed to the challenging task of commanding the Austrians on the day:
I did enjoy looking at it . Great work
ReplyDeleteThat looks wonderful - wish it was this Partizan I was attending as I would have spent hours watching this. Richard
ReplyDeleteT'was a great looking game Steve. Loved the clear markers and the field pattern on the terrain. All in all a crackin looking bash.
ReplyDeleteA really beautiful and meticulously put together battle, I wish I had the energy to start something similar 👍
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