I played a quick solo game of Chain of Command today, having had the rules for a while.
Simple "Patrol" scenario with a late war Heer platoon + HMG encountering a US platoon + 60mm mortar.
The US never really got everything hooked up and the Heer got slightly the better of the dice luck, so in the end the hard-pressed Yanks withdrew when their morale reached 3 after the platoon lieutenant bought the farm. On reflection, they should have deployed smoke grenades and been more aggressive, HMG will always provoke a little reluctance.
The mortar didn't really get a chance to have much influence. I think a .30cal MG would have been more help...actually a tank would have been more help :-)
This was all played in 15mm, which looked really good.
Overall impression: impressed (and no bl**dy card activation).
Simple "Patrol" scenario with a late war Heer platoon + HMG encountering a US platoon + 60mm mortar.
The US never really got everything hooked up and the Heer got slightly the better of the dice luck, so in the end the hard-pressed Yanks withdrew when their morale reached 3 after the platoon lieutenant bought the farm. On reflection, they should have deployed smoke grenades and been more aggressive, HMG will always provoke a little reluctance.
The mortar didn't really get a chance to have much influence. I think a .30cal MG would have been more help...actually a tank would have been more help :-)
This was all played in 15mm, which looked really good.
Overall impression: impressed (and no bl**dy card activation).
Excellent! I do love CoC and after only a couple of games, I've only scratched the surface.
ReplyDeleteThey are a great set of rules, any time you want a game against a 'real' opponent I would be happy to oblige.
ReplyDelete