Chain of Command - first impressions

I played a quick solo game of Chain of Command today, having had the rules for a while.

Simple "Patrol" scenario with a late war Heer platoon + HMG encountering a US platoon + 60mm mortar.
The US never really got everything hooked up and the Heer got slightly the better of the dice luck, so in the end the hard-pressed Yanks withdrew when their morale reached 3 after the platoon lieutenant bought the farm. On reflection, they should have deployed smoke grenades and been more aggressive, HMG will always provoke a little reluctance.

The mortar didn't really get a chance to have much influence. I think a .30cal MG would have been more help...actually a tank would have been more help :-)

This was all played in 15mm, which looked really good.

Overall impression: impressed (and no bl**dy card activation).

Comments

  1. Excellent! I do love CoC and after only a couple of games, I've only scratched the surface.

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  2. They are a great set of rules, any time you want a game against a 'real' opponent I would be happy to oblige.

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