While the paint was drying on my crusaders I slipped down to the club last night and took the 6mm napoleonics out for a spin. The scenario was somewhat ad-hoc with the situation based loosely on Quatre Bras but with two Austrian corps acting in the French role and a mix of French forces acting as Wellington and his allies, the whole thing being set in 1809.
Here is the situation at the start. Marmont's Army of Dalmatia is holding a long line with one brigade in the left hand woods, one in the right hand woods and two brigades in the centre (one holding the village in the middle of the table represented by the granary.
Against the defenders was pitched the Austrian I and II Korps, taking the right and left of the advance respectively.I'll not go into details as this was just a gentle run-out to settle back into my home-grown rules and part fo this process saw me hampering the austrians by forgetting restrictions on unit rallying that undoubtedly favoured the defender. This meant that the Austrians failed to make sufficient inroads by the time the Army of Italy arrived under Eugene and eventually the Imperial Guard arrived in the early twilight. The situation close to the end is shown below:
The game was fun, despite the forgotten rules and a fresh look at the mechanisms is always useful. I'm thinking of allowing attackers who fail in combat to be able to force a second round if the take an additional disruption point. It isn't a necessary addition, but it might be an interesting gamble and it does what rules should do - encourgae the player to make decisions about his resources.