So far, so common-sense.
My dilemma at the moment is how best to represent hills. Hills feature heavily in tactics of the 19th Century but often do not seem to have the same importance to our miniature battles or we find the converse situation and they become disproportionatley powerful defensive bastions.
Essentially then, what does being on a hill do for you? I have come up with the following as a starter list to consider
- Lets you see further
- Gives artillery a longer range/ability to shoot over targets
- Makes you harder for the enemy to "get at"
- Slows attackers down and/or disrupts their formations
- Morale effects? Does it improve yours or weaken your opponents?
Assuming these are true, and not forgetting that the list may grow; how does these factors get represented in rules without under- or over-doing things AND without needing to change too much of the existing rules to accomodate them?
The following are ideas based on my own rules, but have not been playtested so are very speculative:
- Improve the "ability" of generals who are on hills with LOS to the enemy
- Let artillery treat long range fire as close range
- Require attackers to use 3 action points (rather than 2) to attack enemy on a hill [might slow the game but does reflect the topological and morale issues]
- Increase the damage done by attackers to defenders as they have more opportunity to shoot at them etc (maybe a reroll for either skirmishing roll-off or for combat)
- Troops on hill ignore fallback results?
Hmm, more thinking to do and then I need to move on to woods!
Current opinion is favouring Aspern Essling, although as I have a 9km square battlefield I am also considering looking at Teugn Hausen on an operational level. I have sketched out a map that would allow me to include Abbach to the north and stretch down to Grub, while having Teugn in the West and Dunzling in the east. This would allow a game that shows the manoeuvring of Davout's Divisions and the Austrian III, IV ans IR Korps. I'm tempted by this as there is more scope for movement around all the hills, woods and villages whereas Aspern is much more of a meat-grinder.