An Austrian KorpsA French Division
Overall, the Austrian III and IV Korps attempted a pincer movement on the rapidly arriving and deploying French. IV Korps moved decisively against the French left but lost theri nerve, halted and then started a slow fall-bak that they never really recovered from. The arrival of reserves boosted the Austrian fortunes, but it took the reserve infantry 7 hours to march 2 miles, losing the initiative somewhat. In the centre, the Grenadier and Heavy Cavalry reserve made a late showing, inflicting substantial casualties on St Hilaire's veterans, but it was too little, too late. In the end the battle was a tactical score draw, but strategically there was no way to stop Davout from linking up with the rest of the French and Allied army.
Meanwhile, next to me was another 6mm napoleonic game, staged by Neil Shuck of "Meeples & Miniatures" and his gaming buddy Dave Luff. Their game was an introduction to 6mm naps gaming, using "Polemos:MDE" and utilising tropps and scenery readily available from traders at the show. A neat idea and well done: