Here is a scenario I am working on. It is based on "1809" a scenario provided on the Grande Armee website. I have made some changes to suit it to my rules and based on a play-through at the club. It is intended to give a challenging game for each side while enabling the rules to be introduced in agame easily completable during a club-night.
In this scenario, set in June 1809, General Oudinot has taken command of the French II Corps following the untimely death of Marshall Lannes at the Battle of Aspern-Essling.
Scouting North of the Danube has revealed what seems to be a route around the Austrian army. Napoleon had dispatched Oudinot to explore this potential avenue of attack, exploit it if possible and request reinforcement if a breakthrough seems possible.
The French begin the scenario advancing from the South towards an Austrian covering force.
The French break the Austrian army to win
The Austrians win by remaining unbroken at the end of the game.
The game begins at 2pm and ends at 10pm. The weather is clear throughout. The battlefield measures 4 feet square
Breakpoint = 5 units
Reserve units: 3 x FT Art, 1 x Inf Raw SK0
1st Division: 1/6 3 x Inf Tr SK2
2nd Division: 1/6 3 x Inf Tr SK2
3rd Division: 2/6 2 x Inf Vet SK2, 2 x Inf Vet SK3
Cav Division: 2/4 1 x LtCav Vet, 1 x LtCav Tr
Breakpoint = 4 units
Reserve units: 3 x FT Art
1st Division: 2/6 4 x Inf Tr SK1
2nd Division: 2/6 4 x Inf Tr SK1, 1 x Inf Vet SK3, 1 x LtCav Vet
Reserve units may be permenantly attached to a division at the start of the game or remain independent. Independent units may not later attach themselves to a division.
Independent reserve units may be moved in a bound if within 8 distance units (DU=6cm) of the CinC at the cost of one command point. There is no need to roll on the command table and they may act as the CinC wishes.